Games
Heist Party
Release: Tentatively, Fall 2020
Heist party is a couch co-op party game. Plan a heist… Steal some stuff… Betray your friends!
Roles: Solo engineer, artist, and designer
Key skills: Software / gameplay engineering, multiplayer design, performance analysis and mitigation, 2D and 3D art
Decommissioned
Release: TBD
VR space station exploration and survival game
Roles: Solo engineer, artist, and designer
Key skills: Software / gameplay engineering, performance analysis and mitigation, 3D art, unwrapping, and texturing
ThInk
Release: Itch.io, Google Play
Mobile puzzle game for kids
Roles: Technical artist, gameplay programmer
Key skills: Software / gameplay engineering, shader development, UI implementation
Tools and Systems
Universal Identifiers
Release: Unity Asset Store – soon
System that supplants Unity’s Resource system, providing generated, hard-coded references to project assets and scene instances
Roles: Solo system designer and software engineer
Key skills: Software / systems engineering
Methodical
Release: Unity Asset Store, Re-release pending
Editor extension for Unity providing a C# interpreter (REPL) for Unity scripts
Roles: Solo system designer and software engineer
Key skills: Software / systems engineering
Stately
Release: Unity Asset Store – soon
Code-based state machine library for Unity, with tight editor integration. Battle-tested throughout “Decommissioned”
Roles: Solo system designer and software engineer
Key skills: Software / systems engineering
Reflex
Release: Obsolete due to new Unity input system
Flexible multi-platform input manager for Unity. Reflex replaces Unity’s input system, providing easy controller mapping, extensible controller types, and easy multiplayer support
Roles: Solo system designer and software engineer
Key skills: Software / systems engineering
Chimera
Release: Internal Tool
Performant, dynamic mesh batching/combination system. Chimera seamlessly builds combined meshes on the fly – meshes can be added and removed at will, respecting LODs, materials, etc.
Roles: Solo System designer, software engineer, technical artist
Key skills: Software / systems engineering, coding for performance
Remesh
Release: Internal tool
Editor tool complementing Unity’s Blender pipeline. Remesh allows the user to selectively hide meshes within a Blend file from the Unity importer, keeping the their Unity Projects clean and free from placeholder objects, empties, and other non-essential objects.
Roles: Solo System designer, software engineer, technical artist
Key skills: Software / systems engineering, knowledge of Unity’s Asset pipeline