Games

Decommissioned

Release: Early Access, end of 2019

VR space station exploration and survival game

Roles: Solo engineer, artist, and designer

Key skills: Software / gameplay engineering, performance analysis and mitigation, 3D art, unwrapping, and texturing

PNG-Image-512-×-512-pixels

ThInk

Release: Itch.io, Google Play

Mobile puzzle game for kids

Roles: Technical artist, gameplay programmer

Key skills: Software / gameplay engineering, shader development, UI implementation

Tools and Systems

Stately

Release: Unity Asset Store – soon

Code-based state machine library for Unity, with tight editor integration. Battle-tested throughout “Decommissioned”

Roles: Solo system designer and software engineer

Key skills: Software / systems engineering

Methodical

Release: Unity Asset Store

Editor extension for Unity providing a C# interpreter (REPL) for Unity scripts

Roles: Solo system designer and software engineer

Key skills: Software / systems engineering

Chimera

Internal Tool

Performant, dynamic mesh batching/combination system. Chimera seamlessly builds combined meshes on the fly – meshes can be added and removed at will, respecting LODs, materials, etc.

Roles: Solo System designer, software engineer, technical artist

Key skills: Software / systems engineering, coding for performance

Remesh

Release: Unity Asset Store

Editor tool complementing Unity’s Blender pipeline. Remesh allows the user to selectively hide meshes within a Blend file from the Unity importer, keeping the their Unity Projects clean and free from placeholder objects, empties, and other non-essential objects.

Roles: Solo System designer, software engineer, technical artist

Key skills: Software / systems engineering, knowledge of Unity’s Asset pipeline